In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. Once we’ve created our base mesh within MakeHuman we’ll jump into Blender to show you how to edit the mesh so that all we’re left with is a pair of arms. This is a multi part tutorial that will cover modeling the rig, rigging and animating it for basic first person actions, then showing you how to use it within Unity and UFPS as well.
Continue reading Create a first person rig in MakeHuman and Blender
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