As a programmer I’m not too well versed in all things graphics, but sometimes Blender comes in handy. After Unity introduced Mecanim, setting up animations isn’t all that complicated anymore and as long as you have a character with a mesh you can do the rigging yourself.
So here’s one way of rigging a character in Blender for use with Mecanim, as efficient and no-fuss as possible, with an already existing mesh; since I’m not skilled enough to make the mesh myself.
NOTE! This is meant to be a short efficient tutorial on how to rig a character by using the Meta-Rig that comes with the Rigify add-on. If you need more advanced use of Blender, I recommend you to try the Blender forums or just plain google it.
Continue reading Rigging in Blender for Unity Mecanim
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