Create a first person rig in MakeHuman and Blender

In this MakeHuman tutorial we’ll be going over how to quickly create a model that we’ll use as our base for our first person rig (arms). Using MakeHuman we can easily create realistic looking arms and hands that we’ll be using as our first person rig. Once we’ve created our base mesh within MakeHuman we’ll jump into Blender to show you how to edit the mesh so that all we’re left with is a pair of arms. This is a multi part tutorial that will cover modeling the rig, rigging and animating it for basic first person actions, then showing you how to use it within Unity and UFPS as well.
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Reverse Engineering Unity3D Files

Unity’s been around since 2005, and in that time it’s grown from a OS X only game engine to a cross platform engine for games, software and interfaces. Unity’s an incredibly powerful platform for both seasoned developers and amateurs alike. In this guide I’ll be using files created with Unity 4. Unity 5 beta is still in development, and I’ve no idea if any of these methods will work with version 5.

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Unity3D How To Add UI Text Outline

Unity3D How To Add UI Text Outline

I had a scene with a colorful background and some UI text over it. The problem was that the text was hard to read because of the lack of contrast between the text color and the background. So I added a UI text outline component to the Text object.

Add Outline Component

Expand your canvas, select the Text object and go to the Inspector. Click the Add Component button and type in Outline, then click the result to add the Outline component.

Unity3D How To Add UI Text Outline

Customize Outline Component

The Outline component has only three features that you can edit. In my case, I had white text, black outline over light blue background. I left the default settings except I found that unchecking the “Use Graphic Alpha” helped a little.

I also added some text shadow which helped as well. Check out my article on how to do this in Unity3D How To Add UI Text Shadow.